A healing pick up lets you restore some of your players health if they have lost any during your game. To create and test a pickup we must then have a way to damage our player so they can run over the pickup and restore their health.
Create some lava
A quick method of damaging the player is to create a lava part that delivers damage to the characters Humanoid. After we add a script to our lava part, and create a Touched event we can use the TakeDamage() method on the humanoid to damage the character each time they run over the lava.
Humanoid:TakeDamage(20)
Healing Pickup
The properties of the humanoid that we want to use are Health, and MaxHealth.
We can create a conditional statement that allows the player to pickup and heal if their health is less than their max health.
local amtToHeal = 20
if hum.Health < hum.MaxHealth then
hum.Health += amtToHeal
end
This should be enough to test. Play the game and run over the lava a couple of times to see their health bar decrease in the top right of the screen. Then run over the health pickups to restore the players health.
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