What you'll learn
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How to manage your project files.
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Download and import Models into Roblox Studio correctly.
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Enable API Services to make use of Datastores.
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Create a Main Script to manage players joining and leaving your game.
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Learn to comment your code in a meaningful way.
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Create a game currency to reward your players.
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How to display game values on the screen using leaderstats.
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Create hidden folders to hold values players don’t need to see.
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Create “Quest State” variables to track your player's progress as they complete their quests.
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How to use various data types in different ways to achieve your coding goals.
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Create useful print statements joining messages and values to test your game.
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Create a quest-giver script that allows your players to interact with the quest-giver.
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Learn to Move, Rotate and Scale parts and models to meet your games needs.
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Use Touch functions to trigger code when a player touches a part in your game.
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How to access the folders and values you create in different scripts for each player.
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Learn what different error messages mean and how to fix them.
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How to access and change the text in a GUI using code.
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Learn about quest logic to let your quest giver make decisions.
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How to use Module Scripts in several ways.
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Create dictionaries using JSON format to manage quest data in an easy-to-read and use way.
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Create dialogue for your quest giver to say to your players and how to make it appear one line at a time.
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Create an Apple pickup your player can use to complete a quest.
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Use code to restrict which players can pick up and use quest items.
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Create a functions module to store common functions used by a number of scripts.
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Reward your players with in-game currency when they complete quests.
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Control multiple parts with one script using tagged parts and the Collection Service.
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Learn to make parts move in the workspace using code.
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Spawn functions that control a mini-game we create in the project.
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Change the colour of the fields in a quest depending on how much they have been watered.
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Create new values for parts in the game on the fly using code.
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Learn to use Datastores to save and load your player's data when they enter and leave your game.
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Add sound effects and music to your game using regions that allow the music to change when your players move between different areas.